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| author | TellowKrinkle <tellowkrinkle@gmail.com> | 2022-06-04 22:37:06 -0500 |
|---|---|---|
| committer | TellowKrinkle <tellowkrinkle@gmail.com> | 2022-06-14 21:51:58 -0500 |
| commit | 3fe1a1a3d77bd4f3f15bd84cf76d164029b2ad31 (patch) | |
| tree | 10b7178f14efe7bbd6ec2b6b6e18d5013b355386 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp | |
| parent | 431d757151f329780f99e606102f444787640d73 (diff) | |
VideoCommon: Don't add garbage to shader uids in debug builds
There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
0 files changed, 0 insertions, 0 deletions
