summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
diff options
context:
space:
mode:
authorTellowKrinkle <tellowkrinkle@gmail.com>2022-06-04 22:37:06 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-06-14 21:51:58 -0500
commit3fe1a1a3d77bd4f3f15bd84cf76d164029b2ad31 (patch)
tree10b7178f14efe7bbd6ec2b6b6e18d5013b355386 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
parent431d757151f329780f99e606102f444787640d73 (diff)
VideoCommon: Don't add garbage to shader uids in debug builds
There wasn't anything stopping compilers from doing it in release builds either, but most optimizations would make the padding zero
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
0 files changed, 0 insertions, 0 deletions