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| author | Pierre Bourdon <delroth@gmail.com> | 2014-12-20 04:24:43 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2015-08-14 16:01:29 +0200 |
| commit | 58fd39d57a0fd91603c20e665f42a1268ba5788a (patch) | |
| tree | ba4ceebef14f53cc57c26a3fa2cb09f7ba5e7ae9 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp | |
| parent | 34341af17d8cd46812f07d4b82044ff07fd3225c (diff) | |
Zelda HLE: Value-initialize the std::arrays.
I was under the wrong impression that std::array's default constructor
performed value initialization. Turns out it does not, so an array of POD will
not be initialized.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
0 files changed, 0 insertions, 0 deletions
