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| author | Matthew Parlane <parlane@gmail.com> | 2015-06-10 21:38:04 +1200 |
|---|---|---|
| committer | Matthew Parlane <parlane@gmail.com> | 2015-06-10 22:32:46 +1200 |
| commit | 5cce640f48c24278976cbbad6de31a41a8b6ef7f (patch) | |
| tree | d33f46028bfb05c57bf1e7dd9e05315a4be0935e /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp | |
| parent | 7dfced21a2e5aac7195e0e1ad76468e30306766b (diff) | |
Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
0 files changed, 0 insertions, 0 deletions
