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authorMatthew Parlane <parlane@gmail.com>2015-06-10 21:38:04 +1200
committerMatthew Parlane <parlane@gmail.com>2015-06-10 22:32:46 +1200
commit5cce640f48c24278976cbbad6de31a41a8b6ef7f (patch)
treed33f46028bfb05c57bf1e7dd9e05315a4be0935e /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
parent7dfced21a2e5aac7195e0e1ad76468e30306766b (diff)
Anisotropic Filtering option is now correct in D3D
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16 This was correct for OGL but not D3D
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
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