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| author | Scott Mansell <phiren@gmail.com> | 2015-08-01 13:18:47 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-08-01 13:21:53 +1200 |
| commit | 615e5db0cbda4afad3ee940f6c160c1ece963c36 (patch) | |
| tree | 38ea93a0c3c5e3e480257679c6a5352108a95d8c /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp | |
| parent | fc4ba3adee4b8480c63b148ed4582f4a916c669f (diff) | |
Make the GameCube game widescreen heuristic smarter.
The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
0 files changed, 0 insertions, 0 deletions
