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authorScott Mansell <phiren@gmail.com>2015-08-01 13:18:47 +1200
committerScott Mansell <phiren@gmail.com>2015-08-01 13:21:53 +1200
commit615e5db0cbda4afad3ee940f6c160c1ece963c36 (patch)
tree38ea93a0c3c5e3e480257679c6a5352108a95d8c /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
parentfc4ba3adee4b8480c63b148ed4582f4a916c669f (diff)
Make the GameCube game widescreen heuristic smarter.
The last heuristic wasn't quite smart enough and had a few false positives in Mario Kart: Double Dash and Metroid prime 2. Now we only activate if the game is rendering a 16:9 projection to a 4:3 viewport.
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