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authorStenzek <stenzek@gmail.com>2017-04-04 23:53:03 +1000
committerStenzek <stenzek@gmail.com>2017-04-12 00:11:22 +1000
commit3847e226abd7e69d42796d47a61cfd539a430438 (patch)
treed747caa4c0ff80d939ed82e0ca8c63750ba4aec8 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
parent4e90c5da8b3c4de34aea8a2521e7612d64f6c7c6 (diff)
TextureConversionShader: Consider source format of EFB for EFB2RAM
Currently, we use the alpha channel from the EFB even if the current format does not include an alpha channel. Now, the alpha channel is set to 1 if the format does not have an alpha channel, as well as truncating to 5/6 bits per channel. This matches the EFB-to-texture behavior.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.h')
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