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| author | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-06-19 18:46:17 -0700 |
|---|---|---|
| committer | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-08-28 18:01:35 -0700 |
| commit | 62e8d25cd10c86b567209f154a4e841381f16fbb (patch) | |
| tree | 49378a96cf36ffac3e3169cc8f5be210e9af8716 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h | |
| parent | 11057649eea4d7bac18c3c29467ff82783fc8323 (diff) | |
Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.
This fixes the windwaker intro "smearing"
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.h')
0 files changed, 0 insertions, 0 deletions
