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authorJonathan Hamilton <jtrhamilton@gmail.com>2017-06-19 18:46:17 -0700
committerJonathan Hamilton <jtrhamilton@gmail.com>2017-08-28 18:01:35 -0700
commit62e8d25cd10c86b567209f154a4e841381f16fbb (patch)
tree49378a96cf36ffac3e3169cc8f5be210e9af8716 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
parent11057649eea4d7bac18c3c29467ff82783fc8323 (diff)
Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We (incorrectly) disallow Framebuffer objects to be used with a different load or store op than that which they were created with, despite the spec allowing such. This fixes the windwaker intro "smearing"
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