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authorLioncash <mathew1800@gmail.com>2016-12-10 17:07:28 -0500
committerLioncash <mathew1800@gmail.com>2016-12-10 17:33:51 -0500
commit8dcb05802b8f16e84169e4e3b64789707a939787 (patch)
tree91ebe66b3f6b4301c1b97c0173adbfb8b522851e /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
parent1fa61af41329652ee92030825f9347d3d3f7ce93 (diff)
ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization doesn't force the structs to be trivially copyable. memset, on the other hand, does.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.h')
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