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authorStenzek <stenzek@gmail.com>2016-11-27 18:14:53 +1000
committerStenzek <stenzek@gmail.com>2017-04-01 12:31:41 +1000
commita8876a29fe407693223626a09d89ce904712ab9e (patch)
treedc77785edb6f11292c9634b63a304b6ffcc44467 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
parentc8cbbd831d625fbf31dd7527ab65ac276e13fb4f (diff)
OGL: Use ARB_texture_storage to allocate TextureCache entries
This ensures that they are complete textures by decoding time, as when using compute shaders we write directly to the destination texture.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.h')
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