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authormagumagu <magumagu9@gmail.com>2015-01-25 19:48:29 -0800
committermagumagu <magumagu9@gmail.com>2015-01-25 19:57:09 -0800
commitb0b99b69229c1c76c6eca51583a47090bd2e383c (patch)
treec5301b04fba10ffe467f9976a4df9df321837bf4 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
parent6c1bdfe04cd12cbc75c86d6b71472393443426a5 (diff)
Fix shader so it's possible to use with D3D Map().
Well, that's not strictly true, but trying to memcpy between two buffers using different row lengths and different strides is at minimum extremely unintuitive.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.h')
0 files changed, 0 insertions, 0 deletions