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authorStenzek <stenzek@gmail.com>2018-08-24 23:53:00 +1000
committerStenzek <stenzek@gmail.com>2018-08-24 23:53:00 +1000
commitbae1168fe93023e598222bbff7aac2d8aa399ef0 (patch)
treefc814d7246e7445d67ce2b4ba67f292f009e9f92 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
parent248afb9fa7bfd7da362a69892b3f0eac854299d4 (diff)
PixelShaderGen: Ensure all components of ocol1 are initialized
This was causing a warning in the shader compiler, as the rgb components were not initialized. Which shouldn't be an issue, as the rgb is not used in the blend equation, only the alpha. However, the lack of initialization causes crashes in Intel's D3D shader compiler, so we'll play nice and initialize all the channels.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.h')
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