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| author | Stenzek <stenzek@gmail.com> | 2019-07-31 15:33:27 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-07-31 15:33:28 +1000 |
| commit | 06daf5803243c5f36069d8f7a936e62857ce1eca (patch) | |
| tree | 473d406f3ce23b7888d7f21b0dc09d98951226fd /Source/Core/InputCommon/ControllerInterface/evdev | |
| parent | 2698e311aaec09d9b0e34fc659349f3b668a1644 (diff) | |
FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev')
0 files changed, 0 insertions, 0 deletions
