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| author | Linktothepast <kostamarino@gmail.com> | 2015-09-28 16:50:35 +0300 |
|---|---|---|
| committer | Linktothepast <kostamarino@gmail.com> | 2015-09-28 16:50:35 +0300 |
| commit | 748be565b8df535ef558e74b38cd0f4d615f8a21 (patch) | |
| tree | b151efee0a87e99125f2401325a9bddecf84fc73 /Source/Core/InputCommon/ControllerInterface/evdev | |
| parent | cf17fccdd3093a1b8476b10183b1c4bde36da74d (diff) | |
| parent | ce493b897d6d3735c930a8465cc0c26bbe5feb86 (diff) | |
Merge remote-tracking branch 'dolphin-emu/master' into gameinis
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp | 305 | ||||
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/evdev/evdev.h | 87 |
2 files changed, 392 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp new file mode 100644 index 0000000000..d88a44b7ef --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp @@ -0,0 +1,305 @@ +// Copyright 2015 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <fcntl.h> +#include <libudev.h> +#include <map> +#include <unistd.h> + +#include "Common/Assert.h" +#include "Common/Logging/Log.h" +#include "InputCommon/ControllerInterface/evdev/evdev.h" + + +namespace ciface +{ +namespace evdev +{ + +static std::string GetName(const std::string& devnode) +{ + int fd = open(devnode.c_str(), O_RDWR|O_NONBLOCK); + libevdev* dev = nullptr; + int ret = libevdev_new_from_fd(fd, &dev); + if (ret != 0) + { + close(fd); + return std::string(); + } + std::string res = libevdev_get_name(dev); + libevdev_free(dev); + close(fd); + return res; +} + +void Init(std::vector<Core::Device*> &controllerDevices) +{ + // this is used to number the joysticks + // multiple joysticks with the same name shall get unique ids starting at 0 + std::map<std::string, int> name_counts; + + int num_controllers = 0; + + // We use Udev to find any devices. In the future this will allow for hotplugging. + // But for now it is essentially iterating over /dev/input/event0 to event31. However if the + // naming scheme is ever updated in the future, this *should* be forwards compatable. + + struct udev* udev = udev_new(); + _assert_msg_(PAD, udev != 0, "Couldn't initilize libudev."); + + // List all input devices + udev_enumerate* enumerate = udev_enumerate_new(udev); + udev_enumerate_add_match_subsystem(enumerate, "input"); + udev_enumerate_scan_devices(enumerate); + udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate); + + // Iterate over all input devices + udev_list_entry* dev_list_entry; + udev_list_entry_foreach(dev_list_entry, devices) + { + const char* path = udev_list_entry_get_name(dev_list_entry); + + udev_device* dev = udev_device_new_from_syspath(udev, path); + + const char* devnode = udev_device_get_devnode(dev); + // We only care about devices which we have read/write access to. + if (devnode && access(devnode, W_OK) == 0) + { + // Unfortunately udev gives us no way to filter out the non event device interfaces. + // So we open it and see if it works with evdev ioctls or not. + std::string name = GetName(devnode); + evdevDevice* input = new evdevDevice(devnode, name_counts[name]++); + + if (input->IsInteresting()) + { + controllerDevices.push_back(input); + num_controllers++; + } + else + { + // Either it wasn't a evdev device, or it didn't have at least 8 buttons or two axis. + delete input; + } + } + udev_device_unref(dev); + } + udev_enumerate_unref(enumerate); + udev_unref(udev); +} + +evdevDevice::evdevDevice(const std::string &devnode, int id) : m_devfile(devnode), m_id(id) +{ + // The device file will be read on one of the main threads, so we open in non-blocking mode. + m_fd = open(devnode.c_str(), O_RDWR|O_NONBLOCK); + int ret = libevdev_new_from_fd(m_fd, &m_dev); + + if (ret != 0) + { + // This useally fails because the device node isn't an evdev device, such as /dev/input/js0 + m_initialized = false; + close(m_fd); + return; + } + + m_name = libevdev_get_name(m_dev); + + // Controller buttons (and keyboard keys) + int num_buttons = 0; + for (int key = 0; key < KEY_MAX; key++) + if (libevdev_has_event_code(m_dev, EV_KEY, key)) + AddInput(new Button(num_buttons++, key, m_dev)); + + // Absolute axis (thumbsticks) + int num_axis = 0; + for (int axis = 0; axis < 0x100; axis++) + if (libevdev_has_event_code(m_dev, EV_ABS, axis)) + { + AddAnalogInputs(new Axis(num_axis, axis, false, m_dev), + new Axis(num_axis, axis, true, m_dev)); + num_axis++; + } + + // Force feedback + if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC)) + { + for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN}) + if (libevdev_has_event_code(m_dev, EV_FF, type)) + AddOutput(new ForceFeedback(type, m_dev)); + } + if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE)) + { + AddOutput(new ForceFeedback(FF_RUMBLE, m_dev)); + } + + // TODO: Add leds as output devices + + m_initialized = true; + m_interesting = num_axis >= 2 || num_buttons >= 8; +} + +evdevDevice::~evdevDevice() +{ + if (m_initialized) + { + libevdev_free(m_dev); + close(m_fd); + } +} + +void evdevDevice::UpdateInput() +{ + // Run through all evdev events + // libevdev will keep track of the actual controller state internally which can be queried + // later with libevdev_fetch_event_value() + input_event ev; + int rc = LIBEVDEV_READ_STATUS_SUCCESS; + do + { + if (rc == LIBEVDEV_READ_STATUS_SYNC) + rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev); + else + rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev); + } while (rc >= 0); +} + + +std::string evdevDevice::Button::GetName() const +{ + // Buttons below 0x100 are mostly keyboard keys, and the names make sense + if (m_code < 0x100) + { + const char* name = libevdev_event_code_get_name(EV_KEY, m_code); + if (name) + return std::string(name); + } + // But controllers use codes above 0x100, and the standard label often doesn't match. + // We are better off with Button 0 and so on. + return "Button " + std::to_string(m_index); +} + +ControlState evdevDevice::Button::GetState() const +{ + int value = 0; + libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value); + return value; +} + +evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev) : + m_code(code), m_index(index), m_upper(upper), m_dev(dev) +{ + m_min = libevdev_get_abs_minimum(m_dev, m_code); + m_range = libevdev_get_abs_maximum(m_dev, m_code) + abs(m_min); +} + +std::string evdevDevice::Axis::GetName() const +{ + return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-"); +} + +ControlState evdevDevice::Axis::GetState() const +{ + int value = 0; + libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value); + + // Value from 0.0 to 1.0 + ControlState fvalue = double(value - m_min) / double(m_range); + + // Split into two axis, each covering half the range from 0.0 to 1.0 + if (m_upper) + return std::max(0.0, fvalue - 0.5) * 2.0; + else + return (0.5 - std::min(0.5, fvalue)) * 2.0; +} + +std::string evdevDevice::ForceFeedback::GetName() const +{ + // We have some default names. + switch (m_type) + { + case FF_SINE: + return "Sine"; + case FF_TRIANGLE: + return "Triangle"; + case FF_SQUARE: + return "Square"; + case FF_RUMBLE: + return "LeftRight"; + default: + { + const char* name = libevdev_event_code_get_name(EV_FF, m_type); + if (name) + return std::string(name); + return "Unknown"; + } + } +} + +void evdevDevice::ForceFeedback::SetState(ControlState state) +{ + // libevdev doesn't have nice helpers for forcefeedback + // we will use the file descriptors directly. + + if (m_id != -1) // delete the previous effect (which also stops it) + { + ioctl(m_fd, EVIOCRMFF, m_id); + m_id = -1; + } + + if (state > 0) // Upload and start an effect. + { + ff_effect effect; + + effect.id = -1; + effect.direction = 0; // down + effect.replay.length = 500; // 500ms + effect.replay.delay = 0; + effect.trigger.button = 0; // don't trigger on button press + effect.trigger.interval = 0; + + // This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that + // are controlled seperatally + if (m_type == FF_RUMBLE) + { + effect.type = FF_RUMBLE; + // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller + effect.u.rumble.strong_magnitude = u16(state * 0x4000); + effect.u.rumble.weak_magnitude = u16(state * 0xFFFF); + } + else // FF_PERIODIC, a more generic interface. + { + effect.type = FF_PERIODIC; + effect.u.periodic.waveform = m_type; + effect.u.periodic.phase = 0x7fff; // 180 degrees + effect.u.periodic.offset = 0; + effect.u.periodic.period = 10; + effect.u.periodic.magnitude = s16(state * 0x7FFF); + effect.u.periodic.envelope.attack_length = 0; // no attack + effect.u.periodic.envelope.attack_level = 0; + effect.u.periodic.envelope.fade_length = 0; + effect.u.periodic.envelope.fade_level = 0; + } + + ioctl(m_fd, EVIOCSFF, &effect); + m_id = effect.id; + + input_event play; + play.type = EV_FF; + play.code = m_id; + play.value = 1; + + write(m_fd, (const void*) &play, sizeof(play)); + } +} + +evdevDevice::ForceFeedback::~ForceFeedback() +{ + // delete the uploaded effect, so we don't leak it. + if (m_id != -1) + { + ioctl(m_fd, EVIOCRMFF, m_id); + } +} + +} +} diff --git a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.h b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.h new file mode 100644 index 0000000000..5b3c23a466 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.h @@ -0,0 +1,87 @@ +// Copyright 2015 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include <string> +#include <vector> +#include <libevdev/libevdev.h> + +#include "InputCommon/ControllerInterface/Device.h" + +namespace ciface +{ +namespace evdev +{ + +void Init(std::vector<Core::Device*>& devices); + +class evdevDevice : public Core::Device +{ +private: + class Button : public Core::Device::Input + { + public: + std::string GetName() const override; + Button(u8 index, u16 code, libevdev* dev) : m_index(index), m_code(code), m_dev(dev) {} + ControlState GetState() const override; + private: + const u8 m_index; + const u16 m_code; + libevdev* m_dev; + }; + + class Axis : public Core::Device::Input + { + public: + std::string GetName() const override; + Axis(u8 index, u16 code, bool upper, libevdev* dev); + ControlState GetState() const override; + private: + const u16 m_code; + const u8 m_index; + const bool m_upper; + int m_range; + int m_min; + libevdev* m_dev; + }; + + class ForceFeedback : public Core::Device::Output + { + public: + std::string GetName() const override; + ForceFeedback(u16 type, libevdev* dev) : m_type(type), m_id(-1) { m_fd = libevdev_get_fd(dev); } + ~ForceFeedback(); + void SetState(ControlState state) override; + private: + const u16 m_type; + int m_fd; + int m_id; + }; + +public: + void UpdateInput() override; + + evdevDevice(const std::string &devnode, int id); + ~evdevDevice(); + + std::string GetName() const override { return m_name; } + int GetId() const override { return m_id; } + std::string GetSource() const override { return "evdev"; } + + bool IsInteresting() const { return m_initialized && m_interesting; } + +private: + const std::string m_devfile; + int m_fd; + libevdev* m_dev; + std::string m_name; + const int m_id; + bool m_initialized; + bool m_interesting; +}; + +} + +} |
