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authorzackhow <zackhow@gmail.com>2019-01-07 18:24:22 -0500
committerzackhow <zackhow@gmail.com>2019-01-07 21:52:39 -0500
commit02c649ba2024425a76b85e7bb78499dca6e7bbce (patch)
treeb41e2b659952eb46006aed2c970a560ec85f89f1 /Source/Core/InputCommon/ControllerInterface
parent339782460163544e23b8ede87e38d1389af6aea5 (diff)
Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so there isn't a reason to add them as such. This also avoids a bug(for android) where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput with 12/11 then it will create another input with the name 121 which can cause conficts with the real 121 input. This is probably not an issue on PC since most Axis inputs are named and not numbered.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Android/Android.cpp148
1 files changed, 72 insertions, 76 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
index b5faf422de..768bdef89c 100644
--- a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
@@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT),
- new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP),
- new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT),
- new Axis(_padID, ButtonManager::STICK_C_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP),
- new Axis(_padID, ButtonManager::STICK_C_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L),
- new Axis(_padID, ButtonManager::TRIGGER_L));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R),
- new Axis(_padID, ButtonManager::TRIGGER_R));
+ AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP));
+ AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::STICK_C_UP));
+ AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::TRIGGER_L));
+ AddInput(new Axis(_padID, ButtonManager::TRIGGER_R));
// Wiimote
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
@@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP),
- new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT),
- new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD),
- new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP),
- new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT),
- new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD),
- new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT),
- new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD),
- new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD));
+ AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
// Wii ext: Nunchuk
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
@@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT),
- new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP),
- new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT),
- new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP),
- new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD),
- new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT),
- new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD),
- new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD));
+ AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
// Wii ext: Classic
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
@@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT),
- new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP),
- new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT),
- new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP),
- new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L),
- new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
- AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R),
- new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
+ AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
// Wii-ext: Guitar
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
@@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT),
- new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP),
- new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR),
- new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
+ AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP));
+ AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
// Wii-ext: Drums
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
@@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
- AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT),
- new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP),
- new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP));
+ AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
// Wii-ext: Turntable
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
@@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT),
- new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT),
- new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT),
- new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP),
- new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT),
- new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
- AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL),
- new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
+ AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
+
// Rumble
AddOutput(new Motor(_padID, ButtonManager::RUMBLE));
}
@@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(_padID, _index);
}
+
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;