diff options
| author | zackhow <zackhow@gmail.com> | 2019-01-07 18:24:22 -0500 |
|---|---|---|
| committer | zackhow <zackhow@gmail.com> | 2019-01-07 21:52:39 -0500 |
| commit | 02c649ba2024425a76b85e7bb78499dca6e7bbce (patch) | |
| tree | b41e2b659952eb46006aed2c970a560ec85f89f1 /Source/Core/InputCommon/ControllerInterface | |
| parent | 339782460163544e23b8ede87e38d1389af6aea5 (diff) | |
Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so
there isn't a reason to add them as such. This also avoids a bug(for android)
where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput
with 12/11 then it will create another input with the name 121 which can cause conficts
with the real 121 input. This is probably not an issue on PC since most Axis inputs
are named and not numbered.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Android/Android.cpp | 148 |
1 files changed, 72 insertions, 76 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp index b5faf422de..768bdef89c 100644 --- a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp @@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN)); AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT)); AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), - new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), - new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), - new Axis(_padID, ButtonManager::STICK_C_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), - new Axis(_padID, ButtonManager::STICK_C_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), - new Axis(_padID, ButtonManager::TRIGGER_L)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), - new Axis(_padID, ButtonManager::TRIGGER_R)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP)); + AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_UP)); + AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN)); + AddInput(new Axis(_padID, ButtonManager::TRIGGER_L)); + AddInput(new Axis(_padID, ButtonManager::TRIGGER_R)); // Wiimote AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A)); @@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y)); AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP), - new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT), - new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD), - new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP), - new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT), - new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD), - new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT), - new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD), - new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD)); // Wii ext: Nunchuk AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C)); @@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y)); AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT), - new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP), - new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT), - new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP), - new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD), - new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT), - new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD), - new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD)); + AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD)); // Wii ext: Classic AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A)); @@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT)); AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT), - new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP), - new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT), - new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP), - new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L), - new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L)); - AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R), - new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L)); + AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R)); // Wii-ext: Guitar AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS)); @@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE)); AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP)); AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT), - new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP), - new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR), - new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR)); // Wii-ext: Drums AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS)); @@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE)); AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS)); - AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT), - new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP), - new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN)); // Wii-ext: Turntable AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT)); @@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID) AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME)); AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP), - new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT), - new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); - AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL), - new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); + AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL)); + // Rumble AddOutput(new Motor(_padID, ButtonManager::RUMBLE)); } @@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const { return ButtonManager::GetButtonPressed(_padID, _index); } + std::string Touchscreen::Axis::GetName() const { std::ostringstream ss; |
