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| author | nyanpasu64 <nyanpasu64@tuta.io> | 2020-06-05 14:01:16 -0700 |
|---|---|---|
| committer | nyanpasu64 <nyanpasu64@tuta.io> | 2020-07-15 23:25:18 -0700 |
| commit | 1a2b6ca2d60f8566e2d89be75f181818d12cfe97 (patch) | |
| tree | 375370895136b8921249141417712427daf5f12c /Source/Core/InputCommon/ControllerInterface | |
| parent | b6ee3228be73284e91ad5514f3d38c0c71ef93d3 (diff) | |
Fix Windows CMake builds with shared zlib
On Linux, if shared zlib is present, zlib.h is always available and -lz
links to zlib, even if you don't run find_package(ZLIB).
For some reason I have zlib installed on Windows (possibly from vcpkg),
so find_package(ZLIB) succeeds and ZLIB_FOUND is true.
When Dolphin uses shared zlib on Windows, the problem is that zlib.h
is not in the default include path, and the CMake target is called
ZLIB::ZLIB and there's neither a target nor a library called z.
However, both find_package(ZLIB) and add_subdirectory(Externals/zlib)
create a target called ZLIB::ZLIB, so I'll switch to that instead.
Hopefully this change doesn't break anyone's build.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
0 files changed, 0 insertions, 0 deletions
