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authorJasper St. Pierre <jstpierre@mecheye.net>2014-11-13 00:49:18 -0800
committerJasper St. Pierre <jstpierre@mecheye.net>2014-11-28 10:54:03 -0800
commit1b3d0173f5492fa19e3b440d43623ca2145c2a82 (patch)
tree6155a97a04e3583707d38fb34d4eeb9547693080 /Source/Core/InputCommon/ControllerInterface
parente43ad58a3a49cab0a2f38ca7dab1dfc5c54b1d10 (diff)
SDL: Apply updates immediately rather than going through UpdateOutput
We're going to remove UpdateOutput as it's redundant, and horribly complicates the code.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp171
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.h57
2 files changed, 84 insertions, 144 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 5428778163..a46a08100d 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -121,40 +121,26 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
// constant effect
if (supported_effects & SDL_HAPTIC_CONSTANT)
- {
- m_state_out.push_back(EffectIDState());
- AddOutput(new ConstantEffect(m_state_out.back()));
- }
+ AddOutput(new ConstantEffect(m_haptic));
// ramp effect
if (supported_effects & SDL_HAPTIC_RAMP)
- {
- m_state_out.push_back(EffectIDState());
- AddOutput(new RampEffect(m_state_out.back()));
- }
+ AddOutput(new RampEffect(m_haptic));
// sine effect
if (supported_effects & SDL_HAPTIC_SINE)
- {
- m_state_out.push_back(EffectIDState());
- AddOutput(new SineEffect(m_state_out.back()));
- }
+ AddOutput(new SineEffect(m_haptic));
#ifdef SDL_HAPTIC_SQUARE
// square effect
if (supported_effects & SDL_HAPTIC_SQUARE)
- {
- m_state_out.push_back(EffectIDState());
- AddOutput(new SquareEffect(m_state_out.back()));
- }
+ AddOutput(new SquareEffect(m_haptic));
+
#endif // defined(SDL_HAPTIC_SQUARE)
// triangle effect
if (supported_effects & SDL_HAPTIC_TRIANGLE)
- {
- m_state_out.push_back(EffectIDState());
- AddOutput(new TriangleEffect(m_state_out.back()));
- }
+ AddOutput(new TriangleEffect(m_haptic));
}
#endif
@@ -167,13 +153,6 @@ Joystick::~Joystick()
{
// stop/destroy all effects
SDL_HapticStopAll(m_haptic);
- for (auto &i : m_state_out)
- {
- if (i.id != -1)
- {
- SDL_HapticDestroyEffect(m_haptic, i.id);
- }
- }
// close haptic first
SDL_HapticClose(m_haptic);
}
@@ -184,6 +163,26 @@ Joystick::~Joystick()
}
#ifdef USE_SDL_HAPTIC
+void Joystick::HapticEffect::Update()
+{
+ if (m_id == -1 && m_effect.type > 0)
+ {
+ m_id = SDL_HapticNewEffect(m_haptic, &m_effect);
+ if (m_id > -1)
+ SDL_HapticRunEffect(m_haptic, m_id, 1);
+ }
+ else if (m_id > -1 && m_effect.type == 0)
+ {
+ SDL_HapticStopEffect(m_haptic, m_id);
+ SDL_HapticDestroyEffect(m_haptic, m_id);
+ m_id = -1;
+ }
+ else if (m_id > -1)
+ {
+ SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect);
+ }
+}
+
std::string Joystick::ConstantEffect::GetName() const
{
return "Constant";
@@ -215,58 +214,51 @@ void Joystick::ConstantEffect::SetState(ControlState state)
{
if (state)
{
- m_effect.effect.type = SDL_HAPTIC_CONSTANT;
- m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
+ m_effect.type = SDL_HAPTIC_CONSTANT;
+ m_effect.constant.length = SDL_HAPTIC_INFINITY;
}
else
{
- m_effect.effect.type = 0;
+ m_effect.type = 0;
}
- const Sint16 old = m_effect.effect.constant.level;
- m_effect.effect.constant.level = (Sint16)(state * 0x7FFF);
- if (old != m_effect.effect.constant.level)
- m_effect.changed = true;
+ m_effect.constant.level = (Sint16)(state * 0x7FFF);
+ Update();
}
void Joystick::RampEffect::SetState(ControlState state)
{
if (state)
{
- m_effect.effect.type = SDL_HAPTIC_RAMP;
- m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
+ m_effect.type = SDL_HAPTIC_RAMP;
+ m_effect.ramp.length = SDL_HAPTIC_INFINITY;
}
else
{
- m_effect.effect.type = 0;
+ m_effect.type = 0;
}
- const Sint16 old = m_effect.effect.ramp.start;
- m_effect.effect.ramp.start = (Sint16)(state * 0x7FFF);
- if (old != m_effect.effect.ramp.start)
- m_effect.changed = true;
+ m_effect.ramp.start = (Sint16)(state * 0x7FFF);
+ Update();
}
void Joystick::SineEffect::SetState(ControlState state)
{
if (state)
{
- m_effect.effect.type = SDL_HAPTIC_SINE;
- m_effect.effect.periodic.length = 250;
+ m_effect.type = SDL_HAPTIC_SINE;
+ m_effect.periodic.length = 250;
}
else
{
- m_effect.effect.type = 0;
+ m_effect.type = 0;
}
- const Sint16 old = m_effect.effect.periodic.magnitude;
- m_effect.effect.periodic.period = 5;
- m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
- m_effect.effect.periodic.attack_length = 0;
- m_effect.effect.periodic.fade_length = 500;
-
- if (old != m_effect.effect.periodic.magnitude)
- m_effect.changed = true;
+ m_effect.periodic.period = 5;
+ m_effect.periodic.magnitude = (Sint16)(state * 0x5000);
+ m_effect.periodic.attack_length = 0;
+ m_effect.periodic.fade_length = 500;
+ Update();
}
#ifdef SDL_HAPTIC_SQUARE
@@ -274,22 +266,19 @@ void Joystick::SquareEffect::SetState(ControlState state)
{
if (state)
{
- m_effect.effect.type = SDL_HAPTIC_SQUARE;
- m_effect.effect.periodic.length = 250;
+ m_effect.type = SDL_HAPTIC_SQUARE;
+ m_effect.periodic.length = 250;
}
else
{
- m_effect.effect.type = 0;
+ m_effect.type = 0;
}
- const Sint16 old = m_effect.effect.periodic.magnitude;
- m_effect.effect.periodic.period = 5;
- m_effect.effect.periodic.magnitude = state * 0x5000;
- m_effect.effect.periodic.attack_length = 0;
- m_effect.effect.periodic.fade_length = 100;
-
- if (old != m_effect.effect.periodic.magnitude)
- m_effect.changed = true;
+ m_effect.periodic.period = 5;
+ m_effect.periodic.magnitude = state * 0x5000;
+ m_effect.periodic.attack_length = 0;
+ m_effect.periodic.fade_length = 100;
+ Update();
}
#endif // defined(SDL_HAPTIC_SQUARE)
@@ -297,22 +286,19 @@ void Joystick::TriangleEffect::SetState(ControlState state)
{
if (state)
{
- m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
- m_effect.effect.periodic.length = 250;
+ m_effect.type = SDL_HAPTIC_TRIANGLE;
+ m_effect.periodic.length = 250;
}
else
{
- m_effect.effect.type = 0;
+ m_effect.type = 0;
}
- const Sint16 old = m_effect.effect.periodic.magnitude;
- m_effect.effect.periodic.period = 5;
- m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
- m_effect.effect.periodic.attack_length = 0;
- m_effect.effect.periodic.fade_length = 100;
-
- if (old != m_effect.effect.periodic.magnitude)
- m_effect.changed = true;
+ m_effect.periodic.period = 5;
+ m_effect.periodic.magnitude = (Sint16)(state * 0x5000);
+ m_effect.periodic.attack_length = 0;
+ m_effect.periodic.fade_length = 100;
+ Update();
}
#endif
@@ -322,43 +308,6 @@ void Joystick::UpdateInput()
SDL_JoystickUpdate();
}
-void Joystick::UpdateOutput()
-{
-#ifdef USE_SDL_HAPTIC
- for (auto &i : m_state_out)
- {
- if (i.changed) // if SetState was called on this output
- {
- if (-1 == i.id) // effect isn't currently uploaded
- {
- if (i.effect.type) // if outputstate is >0 this would be true
- {
- if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect
- {
- SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect
- }
- }
- }
- else // effect is already uploaded
- {
- if (i.effect.type) // if ouputstate >0
- {
- SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect); // update the effect
- }
- else
- {
- SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect
- SDL_HapticDestroyEffect(m_haptic, i.id);
- i.id = -1; // mark it as not uploaded
- }
- }
-
- i.changed = false;
- }
- }
-#endif
-}
-
std::string Joystick::GetName() const
{
return StripSpaces(GetJoystickName(m_sdl_index));
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
index d1aeb38f4a..dc4c52063f 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
@@ -33,17 +33,6 @@ class Joystick : public Core::Device
{
private:
-#ifdef USE_SDL_HAPTIC
- struct EffectIDState
- {
- EffectIDState() : effect(SDL_HapticEffect()), id(-1), changed(false) {}
-
- SDL_HapticEffect effect;
- int id;
- bool changed;
- };
-#endif
-
class Button : public Core::Device::Input
{
public:
@@ -80,62 +69,65 @@ private:
};
#ifdef USE_SDL_HAPTIC
- class ConstantEffect : public Output
+ class HapticEffect : public Output
{
public:
+ HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {}
+ ~HapticEffect() { m_effect.type = 0; Update(); }
+
+ protected:
+ void Update();
+
+ SDL_HapticEffect m_effect;
+ SDL_Haptic* m_haptic;
+ int m_id;
+ };
+
+ class ConstantEffect : public HapticEffect
+ {
+ public:
+ ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- ConstantEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state) override;
- private:
- EffectIDState& m_effect;
};
- class RampEffect : public Output
+ class RampEffect : public HapticEffect
{
public:
+ RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- RampEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state) override;
- private:
- EffectIDState& m_effect;
};
- class SineEffect : public Output
+ class SineEffect : public HapticEffect
{
public:
+ SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- SineEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state) override;
- private:
- EffectIDState& m_effect;
};
#ifdef SDL_HAPTIC_SQUARE
- class SquareEffect : public Output
+ class SquareEffect : public HapticEffect
{
public:
+ SquareEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const;
- SquareEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
- private:
- EffectIDState& m_effect;
};
#endif // defined(SDL_HAPTIC_SQUARE)
- class TriangleEffect : public Output
+ class TriangleEffect : public HapticEffect
{
public:
+ TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- TriangleEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state) override;
- private:
- EffectIDState& m_effect;
};
#endif
public:
void UpdateInput() override;
- void UpdateOutput() override;
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
~Joystick();
@@ -150,7 +142,6 @@ private:
const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
- std::list<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
#endif
};