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| author | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-04-19 21:19:31 +0000 |
|---|---|---|
| committer | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-05-29 23:33:24 +1000 |
| commit | 25b072ff2ba6839b300b05a45ce76e94d84ded32 (patch) | |
| tree | 2c17f26fac961a5a5b0d69501c72bd09ca69325d /Source/Core/InputCommon/ControllerInterface | |
| parent | 0fa9233c1acb91c89f1cecad1340621e375dc083 (diff) | |
ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
0 files changed, 0 insertions, 0 deletions
