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authorAdam D. Moss <c@yotes.com>2015-01-13 16:00:35 +0000
committerAdam D. Moss <c@yotes.com>2015-01-13 16:00:35 +0000
commit3300c176e46fda826e528d1ac10ff514ef3d9ec2 (patch)
treed17711567ad8cd439c9ada35c441f3439c904420 /Source/Core/InputCommon/ControllerInterface
parent076c2b8ec70531ce02e5a7b3da3173ce5e2998fe (diff)
SDL haptic: minor style change based on review feedback
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index f37a674b03..a1fd428a0d 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -18,13 +18,10 @@ namespace ciface
namespace SDL
{
-namespace
-{
// 10ms = 100Hz which homebrew docs very roughly imply is within WiiMote normal
// range, used for periodic haptic effects though often ignored by devices
-const u16 RUMBLE_PERIOD = 10;
-const u16 RUMBLE_LENGTH_MAX = 500; // ms: enough to span multiple frames at low FPS, but still finite
-}
+static const u16 RUMBLE_PERIOD = 10;
+static const u16 RUMBLE_LENGTH_MAX = 500; // ms: enough to span multiple frames at low FPS, but still finite
static std::string GetJoystickName(int index)
{