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authorSintendo <bram.speeckaert@gmail.com>2020-04-19 23:47:47 +0200
committerSintendo <bram.speeckaert@gmail.com>2020-04-21 22:45:47 +0200
commit89646c898fc0507135cb56acda7a4776ccca17d1 (patch)
tree4b14306590de4b33f492626c493615bf5e48b37a /Source/Core/InputCommon/ControllerInterface
parent50f7a7d2489944dbe79884c343fe11bcacdd3363 (diff)
Jit64: addx - Skip ADD after MOV when possible
We can get away with skipping the addition when we know we're dealing with a constant zero. Just a MOV will suffice in this case. Once again, we don't bother to add separate handling for when overflow is needed, because no titles would ever hit that path during my testing. Before: 8B 7D F8 mov edi,dword ptr [rbp-8] 83 C7 00 add edi,0 After: 8B 7D F8 mov edi,dword ptr [rbp-8]
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