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| author | Scott Mansell <phiren@gmail.com> | 2015-07-23 17:39:44 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2015-07-27 10:40:41 +1200 |
| commit | bb60bcc42d7e9b4e0dfcb10e2058b4cace5c0508 (patch) | |
| tree | c18d53e697add1b90814bcf93c0f11ae34a621f9 /Source/Core/InputCommon/ControllerInterface | |
| parent | ed50d61287a3ee68a8f8ad6e5a4e52d89dfb78f3 (diff) | |
Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before.
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