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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-05-09 09:10:45 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-05-09 09:10:45 -0500 |
| commit | cdec575bef6bc03a5934ef1928abdbff013df482 (patch) | |
| tree | e7e8ef642c939fb0bd5771a2206080ce32caffce /Source/Core/InputCommon/ControllerInterface | |
| parent | b4e1ac5f080d630d33842822b8e3470d2c62abc3 (diff) | |
Fixes games that use the MMU to page in code(Rogue Leader).
The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
0 files changed, 0 insertions, 0 deletions
