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authorPierre Bourdon <delroth@gmail.com>2014-11-30 02:18:01 +0100
committerPierre Bourdon <delroth@gmail.com>2015-08-14 16:01:28 +0200
commite35b83fabf4e48f1c1f1d3325948aed81af6f0ec (patch)
tree9c7162efa6dff6679579789a040315c23736fd09 /Source/Core/InputCommon/ControllerInterface
parentd9188f12450529f88714bdd40ab1507b22f46c56 (diff)
ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around sample sources is in a good enough state, even though it is still missing features like Dolby mixing, IIR, etc.
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