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| author | Pierre Bourdon <delroth@gmail.com> | 2014-11-30 02:18:01 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2015-08-14 16:01:28 +0200 |
| commit | e35b83fabf4e48f1c1f1d3325948aed81af6f0ec (patch) | |
| tree | 9c7162efa6dff6679579789a040315c23736fd09 /Source/Core/InputCommon/ControllerInterface | |
| parent | d9188f12450529f88714bdd40ab1507b22f46c56 (diff) | |
ZeldaHLE: Implement more infrastructure and one sample source.
Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
0 files changed, 0 insertions, 0 deletions
