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| author | Lioncash <mathew1800@gmail.com> | 2019-12-05 00:17:57 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-12-05 00:18:00 -0500 |
| commit | f29730944fbcda8207504b8ee8a22907e754b5ef (patch) | |
| tree | 21dba350969887443bee409d6daf4a9f4f375116 /Source/Core/InputCommon/ControllerInterface | |
| parent | fff445cc104757b0c75daa8bbeff685c85d88e70 (diff) | |
VideoCommon/FramebufferShaderGen: Make use of std::ostringstream internally
We only use these string streams to output into a final std::string
instance, we don't read into types with them. Because of this, we can
just make use of std::ostringstream, rather than the fully-fledged
std::stringstream.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
0 files changed, 0 insertions, 0 deletions
