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authorAdam D. Moss <c@yotes.com>2015-01-08 15:17:29 +0000
committerAdam D. Moss <c@yotes.com>2015-01-08 15:17:29 +0000
commitf47cce2210883033a8bdbdccc2ae34cfe8ca1bc5 (patch)
tree9937298b771f65955b974274c6a8f55ceff25a3b /Source/Core/InputCommon/ControllerInterface
parent17ad68ff86c7508f4e8a82ae65f31bc2d59cee79 (diff)
SDL: Refactor the SDL haptic effects a little.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp27
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.h17
2 files changed, 20 insertions, 24 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 8ed142740e..ae1b8be06f 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -208,42 +208,39 @@ std::string Joystick::LeftRightEffect::GetName() const
void Joystick::HapticEffect::SetState(ControlState state)
{
memset(&m_effect, 0, sizeof(m_effect));
- _SetState(state);
+ SetSDLHapticEffect(state);
+ Update();
}
-void Joystick::ConstantEffect::_SetState(ControlState state)
+void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
m_effect.type = SDL_HAPTIC_CONSTANT;
m_effect.constant.length = SDL_HAPTIC_INFINITY;
+ m_effect.constant.level = (Sint16)(state * 0x7FFF);
}
else
{
m_effect.type = 0;
}
-
- m_effect.constant.level = (Sint16)(state * 0x7FFF);
- Update();
}
-void Joystick::RampEffect::_SetState(ControlState state)
+void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
m_effect.type = SDL_HAPTIC_RAMP;
m_effect.ramp.length = SDL_HAPTIC_INFINITY;
+ m_effect.ramp.start = (Sint16)(state * 0x7FFF);
}
else
{
m_effect.type = 0;
}
-
- m_effect.ramp.start = (Sint16)(state * 0x7FFF);
- Update();
}
-void Joystick::SineEffect::_SetState(ControlState state)
+void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@@ -260,11 +257,9 @@ void Joystick::SineEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
-
- Update();
}
-void Joystick::TriangleEffect::_SetState(ControlState state)
+void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@@ -281,11 +276,9 @@ void Joystick::TriangleEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
-
- Update();
}
-void Joystick::LeftRightEffect::_SetState(ControlState state)
+void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@@ -299,8 +292,6 @@ void Joystick::LeftRightEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
-
- Update();
}
#endif
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
index af1f8ebcb7..2bf695c698 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
@@ -77,7 +77,7 @@ private:
protected:
void Update();
- virtual void _SetState(ControlState state) = 0;
+ virtual void SetSDLHapticEffect(ControlState state) = 0;
SDL_HapticEffect m_effect;
SDL_Haptic* m_haptic;
@@ -91,7 +91,8 @@ private:
public:
ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- void _SetState(ControlState state) override;
+ private:
+ void SetSDLHapticEffect(ControlState state) override;
};
class RampEffect : public HapticEffect
@@ -99,7 +100,8 @@ private:
public:
RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- void _SetState(ControlState state) override;
+ private:
+ void SetSDLHapticEffect(ControlState state) override;
};
class SineEffect : public HapticEffect
@@ -107,7 +109,8 @@ private:
public:
SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- void _SetState(ControlState state) override;
+ private:
+ void SetSDLHapticEffect(ControlState state) override;
};
class TriangleEffect : public HapticEffect
@@ -115,7 +118,8 @@ private:
public:
TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- void _SetState(ControlState state) override;
+ private:
+ void SetSDLHapticEffect(ControlState state) override;
};
class LeftRightEffect : public HapticEffect
@@ -123,7 +127,8 @@ private:
public:
LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
- void _SetState(ControlState state) override;
+ private:
+ void SetSDLHapticEffect(ControlState state) override;
};
#endif