diff options
| author | mimimi085181 <mimimi085181@gmail.com> | 2016-04-21 14:22:48 +0200 |
|---|---|---|
| committer | mimimi085181 <mimimi085181@gmail.com> | 2016-04-23 13:45:10 +0200 |
| commit | fcd5170cff5614f6585c11fa22e2a8d986de4055 (patch) | |
| tree | d9bac97a7c78ccf5e990f3c116e35d50fc2684e6 /Source/Core/InputCommon/ControllerInterface | |
| parent | bdb9da21041fdcefa4504c28259647eea910e36c (diff) | |
XInput: Apply Rumble/Motor output only on changes (again)
Disclaimer: I can't test if this works on xbox one controllers, i don't have one. But i have conformed that this UpdateMotors() is related to rumble for emulated wiimotes.
This partially reverts commit "XInput: Apply immediately as well" (1958a10b6f5ba8348268b077f6410dadb2a20c8f) from pr # https://github.com/dolphin-emu/dolphin/pull/1560
Hopefully this fixes the xbox one controller rumble issue:
https://bugs.dolphin-emu.org/issues/9071
And in theory it might reduce the used usb bandwidth, as it was originally intended before pr 1560.
@JMC47: Please do a good amount of testing, to see if this breaks rumble for wiimotes or gamecube controllers emulated with xinput devices.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp | 10 | ||||
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/XInput/XInput.h | 3 |
2 files changed, 9 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp index 1ee374d483..c8438b488f 100644 --- a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp +++ b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp @@ -124,8 +124,6 @@ void DeInit() Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) : m_subtype(caps.SubType), m_index(index) { - ZeroMemory(&m_state_out, sizeof(m_state_out)); - // XInputGetCaps seems to always claim all capabilities are supported // but I will leave all this stuff in, incase m$ fixes xinput up a bit @@ -213,7 +211,13 @@ void Device::UpdateInput() void Device::UpdateMotors() { - PXInputSetState(m_index, &m_state_out); + // this if statement is to make rumble work better when multiple ControllerInterfaces are using the device + // only calls XInputSetState if the state changed + if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out))) + { + m_current_state_out = m_state_out; + PXInputSetState(m_index, &m_state_out); + } } // GET name/source/id diff --git a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h index 59a3f6ff79..012e99eba2 100644 --- a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h +++ b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h @@ -90,7 +90,8 @@ public: private: XINPUT_STATE m_state_in; - XINPUT_VIBRATION m_state_out; + XINPUT_VIBRATION m_state_out{}; + XINPUT_VIBRATION m_current_state_out{}; const BYTE m_subtype; const u8 m_index; }; |
