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authorLéo Lam <leo@leolam.fr>2021-02-12 02:41:11 +0100
committerGitHub <noreply@github.com>2021-02-12 02:41:11 +0100
commit38935f2e4e93a91acebd08c51e4811e0bc487670 (patch)
treef7b1050e259f2a4a6f6d07b0a1986a3ea439aa54 /Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
parent0f29e36440f0c1fc14e104577345779687593da1 (diff)
parentce7db2e32bb60d4ef5f107dc913ff19f9ad39057 (diff)
Merge pull request #9488 from iwubcode/dynamic-input-tex-optimizations
InputCommon: fix potential dynamic input texture crash and an optimization
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
index 171b74f3d2..d55099e856 100644
--- a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
+++ b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
@@ -17,10 +17,8 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
-#include "Core/Core.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ImageOperations.h"
-#include "VideoCommon/RenderBase.h"
namespace
{
@@ -251,7 +249,7 @@ DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::st
DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
-void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
+bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
const std::string& controller_name) const
{
bool any_dirty = false;
@@ -260,13 +258,7 @@ void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section*
any_dirty |= GenerateTexture(sec, controller_name, texture_data);
}
- if (!any_dirty)
- return;
- if (Core::GetState() == Core::State::Starting)
- return;
- if (!g_renderer)
- return;
- g_renderer->ForceReloadTextures();
+ return any_dirty;
}
bool DynamicInputTextureConfiguration::GenerateTexture(