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authoriwubcode <iwubcode@users.noreply.github.com>2021-02-02 23:04:33 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-02-11 19:18:38 -0600
commitce7db2e32bb60d4ef5f107dc913ff19f9ad39057 (patch)
treef7b1050e259f2a4a6f6d07b0a1986a3ea439aa54 /Source/Core/InputCommon/DynamicInputTextureConfiguration.h
parent0a9c764dc4973cf17e982ee142b9929690b1aa73 (diff)
InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureConfiguration.h')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureConfiguration.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.h b/Source/Core/InputCommon/DynamicInputTextureConfiguration.h
index 15e4d37129..e5a4e722bf 100644
--- a/Source/Core/InputCommon/DynamicInputTextureConfiguration.h
+++ b/Source/Core/InputCommon/DynamicInputTextureConfiguration.h
@@ -19,7 +19,7 @@ class DynamicInputTextureConfiguration
public:
explicit DynamicInputTextureConfiguration(const std::string& json_file);
~DynamicInputTextureConfiguration();
- void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
+ bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
private:
struct DynamicInputTextureData