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authoriwubcode <iwubcode@users.noreply.github.com>2021-02-02 23:04:33 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-02-11 19:18:38 -0600
commitce7db2e32bb60d4ef5f107dc913ff19f9ad39057 (patch)
treef7b1050e259f2a4a6f6d07b0a1986a3ea439aa54 /Source/Core/InputCommon/DynamicInputTextureManager.cpp
parent0a9c764dc4973cf17e982ee142b9929690b1aa73 (diff)
InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureManager.cpp')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureManager.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.cpp b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
index 437d083ee9..31d0ee2aeb 100644
--- a/Source/Core/InputCommon/DynamicInputTextureManager.cpp
+++ b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
@@ -10,9 +10,11 @@
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
+#include "Core/Core.h"
#include "InputCommon/DynamicInputTextureConfiguration.h"
#include "VideoCommon/HiresTextures.h"
+#include "VideoCommon/RenderBase.h"
namespace InputCommon
{
@@ -41,9 +43,13 @@ void DynamicInputTextureManager::Load()
void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
const std::string& controller_name)
{
+ bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
- configuration.GenerateTextures(sec, controller_name);
+ any_dirty |= configuration.GenerateTextures(sec, controller_name);
}
+
+ if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
+ g_renderer->ForceReloadTextures();
}
} // namespace InputCommon