diff options
| author | Léo Lam <leo@leolam.fr> | 2021-02-19 16:06:13 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-19 16:06:13 +0100 |
| commit | 9957d6c10672de307760d460fe9705a5ef7dff60 (patch) | |
| tree | 89a9205bd3626ce559de67042d06dce9791291e4 /Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp | |
| parent | 34c9e0dece538acab1eaf8cb7ab4d41dab98c5e0 (diff) | |
| parent | 55ba1c7c9ca8569125339930d2f91531e7966a26 (diff) | |
Merge pull request #9516 from iwubcode/dynamic_input_textures_improved
InputCommon: move some dynamic input texture logic and add specification option
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp')
| -rw-r--r-- | Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp new file mode 100644 index 0000000000..b057abff2b --- /dev/null +++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp @@ -0,0 +1,221 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/DynamicInputTextures/DITConfiguration.h" + +#include <optional> +#include <sstream> +#include <string> + +#include <picojson.h> + +#include "Common/CommonPaths.h" +#include "Common/FileUtil.h" +#include "Common/Logging/Log.h" +#include "Common/StringUtil.h" +#include "Core/ConfigManager.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/DynamicInputTextures/DITSpecification.h" +#include "InputCommon/ImageOperations.h" + +namespace +{ +std::string GetStreamAsString(std::ifstream& stream) +{ + std::stringstream ss; + ss << stream.rdbuf(); + return ss.str(); +} +} // namespace + +namespace InputCommon::DynamicInputTextures +{ +Configuration::Configuration(const std::string& json_file) +{ + std::ifstream json_stream; + File::OpenFStream(json_stream, json_file, std::ios_base::in); + if (!json_stream.is_open()) + { + ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file); + m_valid = false; + return; + } + + picojson::value root; + const auto error = picojson::parse(root, GetStreamAsString(json_stream)); + + if (!error.empty()) + { + ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}", + json_file, error); + m_valid = false; + return; + } + + SplitPath(json_file, &m_base_path, nullptr, nullptr); + + const picojson::value& specification_json = root.get("specification"); + u8 specification = 1; + if (specification_json.is<double>()) + { + const double spec_from_json = specification_json.get<double>(); + if (spec_from_json < static_cast<double>(std::numeric_limits<u8>::min()) || + spec_from_json > static_cast<double>(std::numeric_limits<u8>::max())) + { + ERROR_LOG_FMT( + VIDEO, + "Failed to load dynamic input json file '{}', specification '{}' is not within bounds", + json_file, spec_from_json); + m_valid = false; + return; + } + specification = static_cast<u8>(spec_from_json); + } + + if (specification != 1) + { + ERROR_LOG_FMT(VIDEO, + "Failed to load dynamic input json file '{}', specification '{}' is invalid", + json_file, specification); + m_valid = false; + return; + } + + m_valid = ProcessSpecificationV1(root, m_dynamic_input_textures, m_base_path, json_file); +} + +Configuration::~Configuration() = default; + +bool Configuration::GenerateTextures(const IniFile::Section* sec, + const std::string& controller_name) const +{ + bool any_dirty = false; + for (const auto& texture_data : m_dynamic_input_textures) + { + any_dirty |= GenerateTexture(sec, controller_name, texture_data); + } + + return any_dirty; +} + +bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name, + const Data& texture_data) const +{ + std::string device_name; + if (!sec->Get("Device", &device_name)) + { + return false; + } + + auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name); + if (emulated_controls_iter == texture_data.m_emulated_controllers.end()) + { + return false; + } + + bool device_found = true; + auto host_devices_iter = texture_data.m_host_devices.find(device_name); + if (host_devices_iter == texture_data.m_host_devices.end()) + { + // If we fail to find our exact device, + // it's possible the creator doesn't care (single player game) + // and has used a wildcard for any device + host_devices_iter = texture_data.m_host_devices.find(""); + + if (host_devices_iter == texture_data.m_host_devices.end()) + { + device_found = false; + } + } + + // Two copies of the loaded texture + // The first one is used as a fallback if a key or device isn't mapped + // the second one is used as the final image to write to the textures directory + const auto original_image = LoadImage(m_base_path + texture_data.m_image_name); + auto image_to_write = original_image; + + bool dirty = false; + for (auto& [emulated_key, rects] : emulated_controls_iter->second) + { + // TODO: Remove this line when we move to C++20 + auto& rects_ref = rects; + auto apply_original = [&] { + for (const auto& rect : rects_ref) + { + CopyImageRegion(*original_image, *image_to_write, rect, rect); + dirty = true; + } + }; + + if (!device_found) + { + // If we get here, that means the controller is set to a + // device not exposed to the pack + // We still apply the original image, in case the user + // switched devices and wants to see the changes + apply_original(); + continue; + } + + std::string host_key; + sec->Get(emulated_key, &host_key); + + const auto input_image_iter = host_devices_iter->second.find(host_key); + if (input_image_iter == host_devices_iter->second.end()) + { + apply_original(); + } + else + { + const auto host_key_image = LoadImage(m_base_path + input_image_iter->second); + + for (const auto& rect : rects) + { + InputCommon::ImagePixelData pixel_data; + if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight()) + { + pixel_data = *host_key_image; + } + else if (texture_data.m_preserve_aspect_ratio) + { + pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), + rect.GetHeight(), Pixel{0, 0, 0, 0}); + } + else + { + pixel_data = + Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight()); + } + + CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, + rect); + dirty = true; + } + } + } + + if (dirty) + { + const std::string& game_id = SConfig::GetInstance().GetGameID(); + const auto hi_res_folder = + File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name; + if (!File::IsDirectory(hi_res_folder)) + { + File::CreateDir(hi_res_folder); + } + WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write); + + const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids"; + if (!File::IsDirectory(game_id_folder)) + { + File::CreateDir(game_id_folder); + } + File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); + + return true; + } + + return false; +} +} // namespace InputCommon::DynamicInputTextures |
