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| author | Pokechu22 <Pokechu022@gmail.com> | 2022-06-20 12:37:58 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-08-03 17:32:12 -0700 |
| commit | bf7002672891adb3712a028472e28511028c569b (patch) | |
| tree | e2bf6b56d87a5787858af330bdb71283b6a2b8cd /Source/Core/InputCommon/GCAdapter.cpp | |
| parent | f2e833b5c474c8f5e42d413c8994174bc6fccd16 (diff) | |
DSPHLE: Require implementing DoState
CARDUCode, GBAUCode, and INITUCode previously didn't have an implementation of it. In practice it's unlikely that this caused an issue, since these uCodes are only active for a few frames at most, but now that GBAUCode doesn't have global state, we can implement it there. I also implemented it for CARDUCode, although our CARDUCode implementation does not have all states handled yet - this is simply future-proofing so that when the card uCode is properly implemented, the save state version does not need to be bumped. INITUCode does not have any state to save, though.
Diffstat (limited to 'Source/Core/InputCommon/GCAdapter.cpp')
0 files changed, 0 insertions, 0 deletions
