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authorPokechu22 <Pokechu022@gmail.com>2022-06-20 12:37:58 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-08-03 17:32:12 -0700
commitbf7002672891adb3712a028472e28511028c569b (patch)
treee2bf6b56d87a5787858af330bdb71283b6a2b8cd /Source/Core/InputCommon/GCAdapter.cpp
parentf2e833b5c474c8f5e42d413c8994174bc6fccd16 (diff)
DSPHLE: Require implementing DoState
CARDUCode, GBAUCode, and INITUCode previously didn't have an implementation of it. In practice it's unlikely that this caused an issue, since these uCodes are only active for a few frames at most, but now that GBAUCode doesn't have global state, we can implement it there. I also implemented it for CARDUCode, although our CARDUCode implementation does not have all states handled yet - this is simply future-proofing so that when the card uCode is properly implemented, the save state version does not need to be bumped. INITUCode does not have any state to save, though.
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