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authorJosJuice <josjuice@gmail.com>2016-07-05 20:58:44 +0200
committerJosJuice <josjuice@gmail.com>2016-07-05 20:58:44 +0200
commitce9622c42652c0207801b5c20702569802a07f91 (patch)
tree970c70069a914abd458c0920697622317ee33ca4 /Source/Core/InputCommon/GCAdapter.cpp
parent6951228abd6b050a25c6e48594907cd06bd64fcd (diff)
Use g_want_determinism in code added by 8f0cbef
There's no reason this only should apply to netplay.
Diffstat (limited to 'Source/Core/InputCommon/GCAdapter.cpp')
-rw-r--r--Source/Core/InputCommon/GCAdapter.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/InputCommon/GCAdapter.cpp b/Source/Core/InputCommon/GCAdapter.cpp
index b86b0aa4c5..7c450d4288 100644
--- a/Source/Core/InputCommon/GCAdapter.cpp
+++ b/Source/Core/InputCommon/GCAdapter.cpp
@@ -453,9 +453,9 @@ void Input(int chan, GCPadStatus* pad)
pad->triggerLeft = controller_payload_copy[1 + (9 * chan) + 7];
pad->triggerRight = controller_payload_copy[1 + (9 * chan) + 8];
}
- else if (!NetPlay::IsNetPlayRunning())
+ else if (!Core::g_want_determinism)
{
- // This is a hack to prevent a netplay desync due to SI devices
+ // This is a hack to prevent a desync due to SI devices
// being different and returning different values.
// The corresponding code in DeviceGCAdapter has the same check
pad->button = PAD_ERR_STATUS;