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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-06-02 21:31:30 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-07-01 22:26:29 -0400
commitfbaeaf305bb713ca0a507713b132ee42f10a6e51 (patch)
treec0fb1b954377d1355ba315d00a9a5f58dc8c4109 /Source/Core/InputCommon/GCAdapter.cpp
parent582042de1f80e68c72952e124fe18698d2cb494f (diff)
Add UpdateCallback to AchievementManager
AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
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