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authorScott Mansell <phiren@gmail.com>2016-04-25 15:26:31 +1200
committerScott Mansell <phiren@gmail.com>2016-04-25 15:26:31 +1200
commit429ae8fb01162ee861caaf46ca2e5c7ea2b80706 (patch)
tree4df9355eb86a33b55fb587bb02a64a26264c4e7c /Source/Core/InputCommon/GCAdapter_Android.cpp
parent3033096223de1a212d475cd670705c00daeba88d (diff)
Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the wii u adapter code would return a diffrent response. This simply deletes the speclized version of RunBuffer for the wii-u adapter as the only diffrence was the code which detected disconnected controllers and returned a error.
Diffstat (limited to 'Source/Core/InputCommon/GCAdapter_Android.cpp')
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