diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-04-25 15:26:31 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-04-25 15:26:31 +1200 |
| commit | 429ae8fb01162ee861caaf46ca2e5c7ea2b80706 (patch) | |
| tree | 4df9355eb86a33b55fb587bb02a64a26264c4e7c /Source/Core/InputCommon/GCAdapter_Android.cpp | |
| parent | 3033096223de1a212d475cd670705c00daeba88d (diff) | |
Fix netplay desync when using wii-u adapter.
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.
This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
Diffstat (limited to 'Source/Core/InputCommon/GCAdapter_Android.cpp')
0 files changed, 0 insertions, 0 deletions
