summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/GCAdapter_Null.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2016-01-06 15:07:09 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2016-01-06 15:07:09 -0500
commit342496563dc2fd129c6ab3831b181eb0875f46d0 (patch)
treecf10091da87c9c6c7ab3f5270bb96a7098d6052c /Source/Core/InputCommon/GCAdapter_Null.cpp
parent87e753b104375d0983071f144638f98bef6ef719 (diff)
parente62503c873833b33c63585c6f0810b824e5c6a6b (diff)
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
[Android] Add support for the Wii U Gamecube adapter under Android.
Diffstat (limited to 'Source/Core/InputCommon/GCAdapter_Null.cpp')
-rw-r--r--Source/Core/InputCommon/GCAdapter_Null.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/GCAdapter_Null.cpp b/Source/Core/InputCommon/GCAdapter_Null.cpp
new file mode 100644
index 0000000000..0936eb33f1
--- /dev/null
+++ b/Source/Core/InputCommon/GCAdapter_Null.cpp
@@ -0,0 +1,23 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/GCAdapter.h"
+namespace GCAdapter
+{
+void Init() {}
+void Reset() {}
+void ResetRumble() {}
+void Setup() {}
+void Shutdown() {}
+void SetAdapterCallback(std::function<void(void)> func) {}
+void StartScanThread() {}
+void StopScanThread() {}
+void Input(int chan, GCPadStatus* pad) {}
+void Output(int chan, u8 rumble_command) {}
+bool IsDetected() { return false; }
+bool IsDriverDetected() { return false; }
+bool DeviceConnected(int chan) { return false; }
+bool UseAdapter() { return false; }
+
+} // end of namespace GCAdapter