diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-01-06 15:07:09 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-01-06 15:07:09 -0500 |
| commit | 342496563dc2fd129c6ab3831b181eb0875f46d0 (patch) | |
| tree | cf10091da87c9c6c7ab3f5270bb96a7098d6052c /Source/Core/InputCommon/GCAdapter_Null.cpp | |
| parent | 87e753b104375d0983071f144638f98bef6ef719 (diff) | |
| parent | e62503c873833b33c63585c6f0810b824e5c6a6b (diff) | |
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
[Android] Add support for the Wii U Gamecube adapter under Android.
Diffstat (limited to 'Source/Core/InputCommon/GCAdapter_Null.cpp')
| -rw-r--r-- | Source/Core/InputCommon/GCAdapter_Null.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/GCAdapter_Null.cpp b/Source/Core/InputCommon/GCAdapter_Null.cpp new file mode 100644 index 0000000000..0936eb33f1 --- /dev/null +++ b/Source/Core/InputCommon/GCAdapter_Null.cpp @@ -0,0 +1,23 @@ +// Copyright 2014 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/GCAdapter.h" +namespace GCAdapter +{ +void Init() {} +void Reset() {} +void ResetRumble() {} +void Setup() {} +void Shutdown() {} +void SetAdapterCallback(std::function<void(void)> func) {} +void StartScanThread() {} +void StopScanThread() {} +void Input(int chan, GCPadStatus* pad) {} +void Output(int chan, u8 rumble_command) {} +bool IsDetected() { return false; } +bool IsDriverDetected() { return false; } +bool DeviceConnected(int chan) { return false; } +bool UseAdapter() { return false; } + +} // end of namespace GCAdapter |
