diff options
| author | JosJuice <josjuice@gmail.com> | 2023-08-01 19:33:52 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2023-08-01 19:35:55 +0200 |
| commit | 02b0e287cb3c135fa2cf0cadaf9d0847bbcdf7b9 (patch) | |
| tree | 59e8adfb006dcc12cd4debc91cf6efd5a962c94a /Source/Core/InputCommon/InputConfig.cpp | |
| parent | a912a2c3f57f2e6a9f9e02da1ebd93fcf2bf5e75 (diff) | |
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
This only matters for analytics, but still.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
| -rw-r--r-- | Source/Core/InputCommon/InputConfig.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp index 64610ba768..f372fa3c1f 100644 --- a/Source/Core/InputCommon/InputConfig.cpp +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -203,11 +203,14 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const const auto& controller = m_controllers.at(index).get()->GetDefaultDevice(); + // By default on Android, no device is selected + if (controller.source == "") + return false; + // Filter out anything which obviously not a gamepad return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse - || (controller.source == "Android" && - controller.name == "Touchscreen") // Android Touchscreen + || (controller.source == "Android" && controller.cid <= 0) // Android non-gamepad device || (controller.source == "DInput" && controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse } |
