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authorJosJuice <josjuice@gmail.com>2016-10-29 14:42:43 +0200
committerJosJuice <josjuice@gmail.com>2016-10-29 15:24:02 +0200
commit1081497cad9c70c5b66552e20bbc00657a05f0e5 (patch)
tree09a38f3f89bf28b082f58243a1f6ee8a4e1f111d /Source/Core/InputCommon/InputConfig.cpp
parentb0e2642883794e53364873eca3f54347fd6fb2b6 (diff)
DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index 019ddeb414..cb4ea376bd 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -21,7 +21,7 @@ bool InputConfig::LoadConfig(bool isGC)
std::string profile[MAX_BBMOTES];
std::string path;
- if (SConfig::GetInstance().GetUniqueID() != "00000000")
+ if (SConfig::GetInstance().GetGameID() != "00000000")
{
std::string type;
if (isGC)