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authorScott Mansell <phiren@gmail.com>2016-06-22 01:33:53 +1200
committerScott Mansell <phiren@gmail.com>2016-06-22 17:02:30 +1200
commit2ec3a24e4ee50edc612dd6a116f12428284eb24c (patch)
tree0732f8825886764b4d7a78c9705119c60233673a /Source/Core/InputCommon/InputConfig.cpp
parentce4e6804a5f211fb407a2cc04439904b5938300a (diff)
analytics: Collect less data about controllers.
The name field can contain personal information, particularly in the case of bluetooth devices on OSX which get configured with the user's full name.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index f4a5900b96..58d46b92b6 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -117,3 +117,17 @@ bool InputConfig::ControllersNeedToBeCreated() const
{
return m_controllers.empty();
}
+
+bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
+{
+ if (static_cast<size_t>(index) >= m_controllers.size())
+ return false;
+
+ const auto& controller = m_controllers.at(index).get()->default_device;
+
+ // Filter out anything which obviously not a gamepad
+ return !((controller.source == "Keyboard") // OSX Keyboard/Mouse
+ || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
+ || (controller.source == "Android" && controller.name == "Touchscreen") // Android Touchscreen
+ || (controller.source == "DInput" && controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
+}