diff options
| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-07 15:14:29 -0500 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-31 14:03:19 -0500 |
| commit | 34692ab826abc8f8faa61bdb2280b742424528f1 (patch) | |
| tree | b0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/InputCommon/InputConfig.cpp | |
| parent | 43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff) | |
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
| -rw-r--r-- | Source/Core/InputCommon/InputConfig.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp new file mode 100644 index 0000000000..d627d047ad --- /dev/null +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -0,0 +1,104 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#include "InputConfig.h" +#include "CommonPaths.h" +#include "../Core/ConfigManager.h" +#include "../Core/HW/Wiimote.h" + +InputPlugin::~InputPlugin() +{ + // delete pads + std::vector<ControllerEmu*>::const_iterator i = controllers.begin(), + e = controllers.end(); + for ( ; i != e; ++i ) + delete *i; +} + +bool InputPlugin::LoadConfig(bool isGC) +{ + IniFile inifile; + IniFile game_ini; + bool useProfile[MAX_BBMOTES] = {false, false, false, false, false}; + std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"}; + std::string profile[MAX_BBMOTES]; + std::string path; + + if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000") + { + std::string type; + if (isGC) + { + type = "Pad"; + path = "Profiles/GCPad/"; + } + else + { + type = "Wiimote"; + path = "Profiles/Wiimote/"; + } + game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini"); + game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", true); + for (int i = 0; i < 4; i++) + { + if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str())) + { + game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]); + if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini")) + useProfile[i] = true; + else + { + // TODO: Having a PanicAlert for this is dumb. + PanicAlertT("Selected controller profile does not exist"); + } + } + } + } + + if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini")) + { + std::vector< ControllerEmu* >::const_iterator + i = controllers.begin(), + e = controllers.end(); + for (int n = 0; i!=e; ++i, ++n) + { + // load settings from ini + if (useProfile[n]) + { + IniFile profile_ini; + profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini"); + (*i)->LoadConfig(profile_ini.GetOrCreateSection("Profile")); + } + else + { + (*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); + } + + // update refs + (*i)->UpdateReferences(g_controller_interface); + } + return true; + } + else + { + controllers[0]->LoadDefaults(g_controller_interface); + controllers[0]->UpdateReferences(g_controller_interface); + return false; + } +} + +void InputPlugin::SaveConfig() +{ + std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"; + + IniFile inifile; + inifile.Load(ini_filename); + + std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), + e = controllers.end(); + for ( ; i!=e; ++i ) + (*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); + + inifile.Save(ini_filename); +} |
