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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/InputCommon/InputConfig.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp190
1 files changed, 96 insertions, 94 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index 58d46b92b6..e1869ca465 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -9,125 +9,127 @@
#include "Core/ConfigManager.h"
#include "Core/HW/Wiimote.h"
#include "InputCommon/ControllerEmu.h"
-#include "InputCommon/InputConfig.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
+#include "InputCommon/InputConfig.h"
bool InputConfig::LoadConfig(bool isGC)
{
- IniFile inifile;
- bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
- std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
- std::string profile[MAX_BBMOTES];
- std::string path;
-
- if (SConfig::GetInstance().GetUniqueID() != "00000000")
- {
- std::string type;
- if (isGC)
- {
- type = "Pad";
- path = "Profiles/GCPad/";
- }
- else
- {
- type = "Wiimote";
- path = "Profiles/Wiimote/";
- }
-
- IniFile game_ini = SConfig::GetInstance().LoadGameIni();
- IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
-
- for (int i = 0; i < 4; i++)
- {
- if (control_section->Exists(type + "Profile" + num[i]))
- {
- if (control_section->Get(type + "Profile" + num[i], &profile[i]))
- {
- if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
- {
- useProfile[i] = true;
- }
- else
- {
- // TODO: PanicAlert shouldn't be used for this.
- PanicAlertT("Selected controller profile does not exist");
- }
- }
- }
- }
- }
-
- if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
- {
- int n = 0;
- for (auto& controller : m_controllers)
- {
- // Load settings from ini
- if (useProfile[n])
- {
- IniFile profile_ini;
- profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
- controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
- }
- else
- {
- controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
- }
-
- // Update refs
- controller->UpdateReferences(g_controller_interface);
-
- // Next profile
- n++;
- }
- return true;
- }
- else
- {
- m_controllers[0]->LoadDefaults(g_controller_interface);
- m_controllers[0]->UpdateReferences(g_controller_interface);
- return false;
- }
+ IniFile inifile;
+ bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
+ std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
+ std::string profile[MAX_BBMOTES];
+ std::string path;
+
+ if (SConfig::GetInstance().GetUniqueID() != "00000000")
+ {
+ std::string type;
+ if (isGC)
+ {
+ type = "Pad";
+ path = "Profiles/GCPad/";
+ }
+ else
+ {
+ type = "Wiimote";
+ path = "Profiles/Wiimote/";
+ }
+
+ IniFile game_ini = SConfig::GetInstance().LoadGameIni();
+ IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
+
+ for (int i = 0; i < 4; i++)
+ {
+ if (control_section->Exists(type + "Profile" + num[i]))
+ {
+ if (control_section->Get(type + "Profile" + num[i], &profile[i]))
+ {
+ if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
+ {
+ useProfile[i] = true;
+ }
+ else
+ {
+ // TODO: PanicAlert shouldn't be used for this.
+ PanicAlertT("Selected controller profile does not exist");
+ }
+ }
+ }
+ }
+ }
+
+ if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
+ {
+ int n = 0;
+ for (auto& controller : m_controllers)
+ {
+ // Load settings from ini
+ if (useProfile[n])
+ {
+ IniFile profile_ini;
+ profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
+ controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
+ }
+ else
+ {
+ controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
+ }
+
+ // Update refs
+ controller->UpdateReferences(g_controller_interface);
+
+ // Next profile
+ n++;
+ }
+ return true;
+ }
+ else
+ {
+ m_controllers[0]->LoadDefaults(g_controller_interface);
+ m_controllers[0]->UpdateReferences(g_controller_interface);
+ return false;
+ }
}
void InputConfig::SaveConfig()
{
- std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
+ std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
- IniFile inifile;
- inifile.Load(ini_filename);
+ IniFile inifile;
+ inifile.Load(ini_filename);
- for (auto& controller : m_controllers)
- controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
+ for (auto& controller : m_controllers)
+ controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
- inifile.Save(ini_filename);
+ inifile.Save(ini_filename);
}
ControllerEmu* InputConfig::GetController(int index)
{
- return m_controllers.at(index).get();
+ return m_controllers.at(index).get();
}
void InputConfig::ClearControllers()
{
- m_controllers.clear();
+ m_controllers.clear();
}
bool InputConfig::ControllersNeedToBeCreated() const
{
- return m_controllers.empty();
+ return m_controllers.empty();
}
bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
- if (static_cast<size_t>(index) >= m_controllers.size())
- return false;
-
- const auto& controller = m_controllers.at(index).get()->default_device;
-
- // Filter out anything which obviously not a gamepad
- return !((controller.source == "Keyboard") // OSX Keyboard/Mouse
- || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
- || (controller.source == "Android" && controller.name == "Touchscreen") // Android Touchscreen
- || (controller.source == "DInput" && controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
+ if (static_cast<size_t>(index) >= m_controllers.size())
+ return false;
+
+ const auto& controller = m_controllers.at(index).get()->default_device;
+
+ // Filter out anything which obviously not a gamepad
+ return !((controller.source == "Keyboard") // OSX Keyboard/Mouse
+ || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
+ || (controller.source == "Android" &&
+ controller.name == "Touchscreen") // Android Touchscreen
+ || (controller.source == "DInput" &&
+ controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}