diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
| commit | 3570c7f03a2aa90aa634f96c0af1969af610f14d (patch) | |
| tree | 4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/InputCommon/InputConfig.cpp | |
| parent | 2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff) | |
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
| -rw-r--r-- | Source/Core/InputCommon/InputConfig.cpp | 190 |
1 files changed, 96 insertions, 94 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp index 58d46b92b6..e1869ca465 100644 --- a/Source/Core/InputCommon/InputConfig.cpp +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -9,125 +9,127 @@ #include "Core/ConfigManager.h" #include "Core/HW/Wiimote.h" #include "InputCommon/ControllerEmu.h" -#include "InputCommon/InputConfig.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" +#include "InputCommon/InputConfig.h" bool InputConfig::LoadConfig(bool isGC) { - IniFile inifile; - bool useProfile[MAX_BBMOTES] = {false, false, false, false, false}; - std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"}; - std::string profile[MAX_BBMOTES]; - std::string path; - - if (SConfig::GetInstance().GetUniqueID() != "00000000") - { - std::string type; - if (isGC) - { - type = "Pad"; - path = "Profiles/GCPad/"; - } - else - { - type = "Wiimote"; - path = "Profiles/Wiimote/"; - } - - IniFile game_ini = SConfig::GetInstance().LoadGameIni(); - IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls"); - - for (int i = 0; i < 4; i++) - { - if (control_section->Exists(type + "Profile" + num[i])) - { - if (control_section->Get(type + "Profile" + num[i], &profile[i])) - { - if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini")) - { - useProfile[i] = true; - } - else - { - // TODO: PanicAlert shouldn't be used for this. - PanicAlertT("Selected controller profile does not exist"); - } - } - } - } - } - - if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini")) - { - int n = 0; - for (auto& controller : m_controllers) - { - // Load settings from ini - if (useProfile[n]) - { - IniFile profile_ini; - profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini"); - controller->LoadConfig(profile_ini.GetOrCreateSection("Profile")); - } - else - { - controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName())); - } - - // Update refs - controller->UpdateReferences(g_controller_interface); - - // Next profile - n++; - } - return true; - } - else - { - m_controllers[0]->LoadDefaults(g_controller_interface); - m_controllers[0]->UpdateReferences(g_controller_interface); - return false; - } + IniFile inifile; + bool useProfile[MAX_BBMOTES] = {false, false, false, false, false}; + std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"}; + std::string profile[MAX_BBMOTES]; + std::string path; + + if (SConfig::GetInstance().GetUniqueID() != "00000000") + { + std::string type; + if (isGC) + { + type = "Pad"; + path = "Profiles/GCPad/"; + } + else + { + type = "Wiimote"; + path = "Profiles/Wiimote/"; + } + + IniFile game_ini = SConfig::GetInstance().LoadGameIni(); + IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls"); + + for (int i = 0; i < 4; i++) + { + if (control_section->Exists(type + "Profile" + num[i])) + { + if (control_section->Get(type + "Profile" + num[i], &profile[i])) + { + if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini")) + { + useProfile[i] = true; + } + else + { + // TODO: PanicAlert shouldn't be used for this. + PanicAlertT("Selected controller profile does not exist"); + } + } + } + } + } + + if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini")) + { + int n = 0; + for (auto& controller : m_controllers) + { + // Load settings from ini + if (useProfile[n]) + { + IniFile profile_ini; + profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini"); + controller->LoadConfig(profile_ini.GetOrCreateSection("Profile")); + } + else + { + controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName())); + } + + // Update refs + controller->UpdateReferences(g_controller_interface); + + // Next profile + n++; + } + return true; + } + else + { + m_controllers[0]->LoadDefaults(g_controller_interface); + m_controllers[0]->UpdateReferences(g_controller_interface); + return false; + } } void InputConfig::SaveConfig() { - std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"; + std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"; - IniFile inifile; - inifile.Load(ini_filename); + IniFile inifile; + inifile.Load(ini_filename); - for (auto& controller : m_controllers) - controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName())); + for (auto& controller : m_controllers) + controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName())); - inifile.Save(ini_filename); + inifile.Save(ini_filename); } ControllerEmu* InputConfig::GetController(int index) { - return m_controllers.at(index).get(); + return m_controllers.at(index).get(); } void InputConfig::ClearControllers() { - m_controllers.clear(); + m_controllers.clear(); } bool InputConfig::ControllersNeedToBeCreated() const { - return m_controllers.empty(); + return m_controllers.empty(); } bool InputConfig::IsControllerControlledByGamepadDevice(int index) const { - if (static_cast<size_t>(index) >= m_controllers.size()) - return false; - - const auto& controller = m_controllers.at(index).get()->default_device; - - // Filter out anything which obviously not a gamepad - return !((controller.source == "Keyboard") // OSX Keyboard/Mouse - || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse - || (controller.source == "Android" && controller.name == "Touchscreen") // Android Touchscreen - || (controller.source == "DInput" && controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse + if (static_cast<size_t>(index) >= m_controllers.size()) + return false; + + const auto& controller = m_controllers.at(index).get()->default_device; + + // Filter out anything which obviously not a gamepad + return !((controller.source == "Keyboard") // OSX Keyboard/Mouse + || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse + || (controller.source == "Android" && + controller.name == "Touchscreen") // Android Touchscreen + || (controller.source == "DInput" && + controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse } |
