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authorMatt Mastracci <matthew@mastracci.com>2016-03-02 17:36:11 -0700
committerJosJuice <josjuice@gmail.com>2017-02-08 14:18:55 +0100
commit961f84b767b3577d21698a9b5aced3cd7cb461e7 (patch)
treeb26324aa2832ddde62db18f197457a1a407f67aa /Source/Core/InputCommon/InputConfig.cpp
parent99492c22a6a6e7d7d565c4731b9870b6dadbf26e (diff)
DVD read chunking
Splits DVD reads up into smaller chunks so that data is available before the final interrupt is triggered. This better simulates the DMA that happens on a real device, which some games will take advantage of - by either playing back data as it is loading or by using data that is going to be overwritten shortly by an outstanding read.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
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