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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-08-26 07:08:37 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-08-28 10:16:39 -0500 |
| commit | ca68526ec776069669cf4fa0f11a917d9a9db877 (patch) | |
| tree | d3df0a546102faa6ac2ae597a913b8d12c1469b2 /Source/Core/InputCommon/InputConfig.cpp | |
| parent | 81048f38f8fe625b4fc4699be3969d1e53f94939 (diff) | |
Clear the texture used by PP shaders prior to use.
We were generating a texture without ever setting the data to a known value.
This happened on the old code as well, just that PP shaders are receiving some love and people are using it and noticing some of its issues.
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
0 files changed, 0 insertions, 0 deletions
