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authorLioncash <mai.iam2048@gmail.com>2023-04-13 09:38:09 -0400
committerLioncash <mai.iam2048@gmail.com>2023-04-13 10:19:28 -0400
commite4caace6bb6213851b979cdd76f9f44ef6d9cd09 (patch)
treeae5d6cbcfa21c4084a301f96de4f560570c73a8b /Source/Core/InputCommon/InputConfig.cpp
parent5c03b8af88e80e9502dcb0b20e17d9debf2617b3 (diff)
Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index 9605aa8c33..64610ba768 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -29,7 +29,7 @@ InputConfig::~InputConfig() = default;
bool InputConfig::LoadConfig(InputClass type)
{
- IniFile inifile;
+ Common::IniFile inifile;
bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
static constexpr std::array<std::string_view, MAX_BBMOTES> num = {"1", "2", "3", "4", "BB"};
std::string profile[MAX_BBMOTES];
@@ -57,8 +57,8 @@ bool InputConfig::LoadConfig(InputClass type)
break;
}
- IniFile game_ini = SConfig::GetInstance().LoadGameIni();
- IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
+ Common::IniFile game_ini = SConfig::GetInstance().LoadGameIni();
+ auto* control_section = game_ini.GetOrCreateSection("Controls");
for (int i = 0; i < 4; i++)
{
@@ -95,7 +95,7 @@ bool InputConfig::LoadConfig(InputClass type)
std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
{
- IniFile::Section config;
+ Common::IniFile::Section config;
// Load settings from ini
if (useProfile[n])
{
@@ -146,7 +146,7 @@ void InputConfig::SaveConfig()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
- IniFile inifile;
+ Common::IniFile inifile;
inifile.Load(ini_filename);
std::vector<std::string> controller_names;
@@ -212,7 +212,7 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}
-void InputConfig::GenerateControllerTextures(const IniFile& file)
+void InputConfig::GenerateControllerTextures(const Common::IniFile& file)
{
std::vector<std::string> controller_names;
for (auto& controller : m_controllers)