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authorJosJuice <josjuice@gmail.com>2015-02-07 21:27:26 +0100
committerJosJuice <josjuice@gmail.com>2015-02-11 19:01:05 +0100
commitf9d6c17c08f0aca5ac9f72432e5de780d50bafdf (patch)
tree214e5da24ad8eecbc7fb93397f5a42827b08710f /Source/Core/InputCommon/InputConfig.cpp
parente186104960ce11bb52b30cebfb8ab08d036c8816 (diff)
Use CoreParameter's game INI functions in more places
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index 5920b39b99..da5bb5081a 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -17,7 +17,6 @@ InputConfig::~InputConfig()
bool InputConfig::LoadConfig(bool isGC)
{
IniFile inifile;
- IniFile game_ini;
bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
std::string profile[MAX_BBMOTES];
@@ -37,8 +36,7 @@ bool InputConfig::LoadConfig(bool isGC)
path = "Profiles/Wiimote/";
}
- game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
- game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", true);
+ IniFile game_ini = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
for (int i = 0; i < 4; i++)
@@ -53,7 +51,7 @@ bool InputConfig::LoadConfig(bool isGC)
}
else
{
- // TODO: Having a PanicAlert for this is dumb.
+ // TODO: PanicAlert shouldn't be used for this.
PanicAlertT("Selected controller profile does not exist");
}
}