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| author | Léo Lam <leo@leolam.fr> | 2020-10-20 02:10:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-20 02:10:29 +0200 |
| commit | fc3b474cceb2a24df21640140be4beb95b9b9fd1 (patch) | |
| tree | 84c89656ad79357c819b129a927db20cec1cdf9e /Source/Core/InputCommon/InputConfig.cpp | |
| parent | b26c2e7adb80436f131f1a50e462ee7c25792c48 (diff) | |
| parent | 4fff04db3ce16c72d8b3b95df2285a129605fde4 (diff) | |
Merge pull request #8318 from iwubcode/dynamic_input_textures
InputCommon: Dynamic Input Textures
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
| -rw-r--r-- | Source/Core/InputCommon/InputConfig.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp index 0a046211b0..501e75d958 100644 --- a/Source/Core/InputCommon/InputConfig.cpp +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -39,6 +39,8 @@ bool InputConfig::LoadConfig(bool isGC) std::string ir_values[3]; #endif + m_dynamic_input_tex_config_manager.Load(); + if (SConfig::GetInstance().GetGameID() != "00000000") { std::string type; @@ -191,6 +193,11 @@ void InputConfig::UnregisterHotplugCallback() g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle); } +void InputConfig::OnControllerCreated(ControllerEmu::EmulatedController& controller) +{ + controller.SetDynamicInputTextureManager(&m_dynamic_input_tex_config_manager); +} + bool InputConfig::IsControllerControlledByGamepadDevice(int index) const { if (static_cast<size_t>(index) >= m_controllers.size()) |
