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authorLioncash <mai.iam2048@gmail.com>2023-04-13 09:38:09 -0400
committerLioncash <mai.iam2048@gmail.com>2023-04-13 10:19:28 -0400
commite4caace6bb6213851b979cdd76f9f44ef6d9cd09 (patch)
treeae5d6cbcfa21c4084a301f96de4f560570c73a8b /Source/Core/InputCommon/InputProfile.cpp
parent5c03b8af88e80e9502dcb0b20e17d9debf2617b3 (diff)
Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
Diffstat (limited to 'Source/Core/InputCommon/InputProfile.cpp')
-rw-r--r--Source/Core/InputCommon/InputProfile.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/InputProfile.cpp b/Source/Core/InputCommon/InputProfile.cpp
index 492b45975e..81d04cf75a 100644
--- a/Source/Core/InputCommon/InputProfile.cpp
+++ b/Source/Core/InputCommon/InputProfile.cpp
@@ -78,7 +78,7 @@ void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
std::string base;
SplitPath(profile_filename, nullptr, &base, nullptr);
- IniFile ini_file;
+ Common::IniFile ini_file;
if (ini_file.Load(profile_filename))
{
Core::DisplayMessage("Loading input profile '" + base + "' for device '" +
@@ -180,8 +180,8 @@ void ProfileCycler::CycleProfileForGame(CycleDirection cycle_direction,
std::string ProfileCycler::GetWiimoteInputProfilesForGame(int controller_index)
{
- IniFile game_ini = SConfig::GetInstance().LoadGameIni();
- const IniFile::Section* const control_section = game_ini.GetOrCreateSection("Controls");
+ Common::IniFile game_ini = SConfig::GetInstance().LoadGameIni();
+ const auto* const control_section = game_ini.GetOrCreateSection("Controls");
std::string result;
control_section->Get(fmt::format("WiimoteProfile{}", controller_index + 1), &result);