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| author | Pierre Bourdon <delroth@gmail.com> | 2012-03-21 22:43:44 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2012-03-21 22:43:44 +0100 |
| commit | 70b6c4280f72a1adaa7cefc7ab7cc7173e3c8e7f (patch) | |
| tree | 5957ea39bbcd27b82a18c30cd44c31caf427a6f4 /Source/Core/InputCommon/SConscript | |
| parent | 6202714efdf66987e57846d3297a5972c8b75c38 (diff) | |
Compile with /fp:precise instead of /fp:fast in release mode on Windows
/fp:fast was introducing FP precision problems, and mixing it with some
/fp:precise code caused strange game behaviors, DSI exceptions and freezes.
This commit should fix most of the issues introduced by 3.0-73 (r95517a97).
Thanks to hatarumoroboshi@hotmail.com for tracking a lot of these Win32 bugs.
Fixes issue 4906.
Fixes issue 5138.
Probably fixes (not tested) issue 5067.
Diffstat (limited to 'Source/Core/InputCommon/SConscript')
0 files changed, 0 insertions, 0 deletions
