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authorfgfemperor <fgfemperor@gmail.com>2009-12-30 16:20:41 +0000
committerfgfemperor <fgfemperor@gmail.com>2009-12-30 16:20:41 +0000
commit75a3e391a096991f2c902457513612149f5412ed (patch)
treee2531a400c52051ebe2a94298eb5e46fb927b3d8 /Source/Core/InputCommon/Src/Configuration.cpp
parent18e951f97ac7e0fb7cbd3dad775577eee3a33396 (diff)
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ... * Some more key bindings * Removes duplicate ifdef _Win32 from VKToString * Made VKToString a little faster (smarter) (but don't expect any speedups though...) * Corrects Pal60 name in Config (it was Pal6) I'm still trying to figure out why the Toggle Fullscreen Button doesn't work... Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/Configuration.cpp')
-rw-r--r--Source/Core/InputCommon/Src/Configuration.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/Source/Core/InputCommon/Src/Configuration.cpp b/Source/Core/InputCommon/Src/Configuration.cpp
index 5394877a64..0dc3e0b1d4 100644
--- a/Source/Core/InputCommon/Src/Configuration.cpp
+++ b/Source/Core/InputCommon/Src/Configuration.cpp
@@ -234,17 +234,10 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl
#ifdef _WIN32
std::string VKToString(int keycode)
{
-#ifdef _WIN32
// Default value
char KeyStr[64] = {0};
std::string KeyString;
- // TODO: Switch to unicode GetKeyNameText?
- if (keycode < 256) // Keyboard
- GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
- else // Pad
- sprintf(KeyStr, "PAD: %d", keycode - 0x1000);
-
switch(keycode)
{
// Give it some help with a few keys
@@ -270,17 +263,26 @@ std::string VKToString(int keycode)
case VK_NUMLOCK: return "Num Lock";
case VK_MULTIPLY: return "Num *";
case VK_ADD: return "Num +";
- case VK_SEPARATOR: return "Num Separator";
+ case VK_SEPARATOR: case 0xC2: return "Num Separator";
case VK_SUBTRACT: return "Num -";
case VK_DECIMAL: return "Num Decimal";
case VK_DIVIDE: return "Num /";
- default: return KeyString = KeyStr;
+ case VK_OEM_PLUS: return "=";
+ case VK_OEM_MINUS: return "-";
+ case VK_OEM_COMMA: return ",";
+ case VK_OEM_PERIOD: return ".";
+
+ //default: return KeyString = KeyStr;
}
-#else
- // An equivalent name translation can probably be used on other systems to?
- return "";
-#endif
+
+ // TODO: Switch to unicode GetKeyNameText?
+ if (keycode < 256) // Keyboard
+ GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
+ else // Pad
+ sprintf(KeyStr, "PAD: %d", keycode - 0x1000);
+
+ return KeyString = KeyStr;
}
#endif