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| author | hyperiris <hyperiris@gmail.com> | 2009-02-08 13:08:58 +0000 |
|---|---|---|
| committer | hyperiris <hyperiris@gmail.com> | 2009-02-08 13:08:58 +0000 |
| commit | c450e44b084d3edc2d9a5340e14f065eb4116437 (patch) | |
| tree | 6daa0a487cf6f859ce3300e5ee2b7e87ae801802 /Source/Core/InputCommon/Src/Configuration.cpp | |
| parent | 5045119da32f56b09d6dc66d56eabee5e09e44a9 (diff) | |
optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
Please review and may be the code need clean.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2144 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/Configuration.cpp')
0 files changed, 0 insertions, 0 deletions
