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| author | hyperiris <hyperiris@gmail.com> | 2009-02-08 04:52:19 +0000 |
|---|---|---|
| committer | hyperiris <hyperiris@gmail.com> | 2009-02-08 04:52:19 +0000 |
| commit | c4ff5018083fb327e891e07b07ad442036fc425e (patch) | |
| tree | 1899955e9839946a8a4738e613dfc48fdfea9c8c /Source/Core/InputCommon/Src/Configuration.cpp | |
| parent | 553656966bd38af4130df2388e367516e5a85440 (diff) | |
optimize memory access. Memory::GetPointer is a complex function, call it in loop will impact performance.
Test with MP1, Zelda TWW and Zelda TP, speed at least increased 2fps (for example, TP intro 14fps to 16fps)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2136 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/Configuration.cpp')
0 files changed, 0 insertions, 0 deletions
