diff options
| author | degasus <wickmarkus@web.de> | 2013-11-07 21:16:36 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-11-07 21:16:36 +0100 |
| commit | 8923968b47ab27f571ff7464dc34143001c5a567 (patch) | |
| tree | b9b0b56bfe0ecd2622c17cdfb39f6ec7f4e4c961 /Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp | |
| parent | 33d56f50a44863d482665cf2f38c4264424f6184 (diff) | |
Revert "VideoCommon: create native texture pool"
This reverts commit 6cece6b486670dd149c827053a84754c98397ccc.
In fact, there was a _huge_ speedup on lots of games (mostly on nvidia+ogl), but there are some crashes on D3D.
I have to fix this crash and then I'll commit something like this again :-)
Conflicts:
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp')
0 files changed, 0 insertions, 0 deletions
