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authorNeoBrainX <NeoBrainX@gmail.com>2013-04-10 14:25:18 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-04-10 14:25:18 +0200
commitabde070f63f62a784dcb59fadd0e72013fa03acf (patch)
tree1aab4ed9f39d93d53ec4490d90dbc0cf6a8f59df /Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp
parentfab4f1d0a50c2c4c0a4e7e41b6ebe58118438dc0 (diff)
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision 154c533e7632).
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